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As of May 31, 2007, StarCraft and Brood War have sold almost ten million copies combined.
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The expansion was released first in the United States on December 18, 1998.īrood War was critically well received, with reviewers praising it for being developed with the care of a full game rather than as an uninspired extra. The campaigns continue the story from where the original StarCraft ended, with the sequel, StarCraft II: Wings of Liberty, continuing from the conclusion of Brood War. The expansion pack introduces new campaigns, map tilesets, music, extra units for each race, and upgrade advancements. Released in December 1998 for Microsoft Windows and June 1999 for Mac OS, it was co-developed by Saffire Corporation and Blizzard Entertainment.
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That, its ferociously competitive multiplayer and its broadly appealing multi-part story (three unique campaigns, to say nothing of the expansion packs) explain the game’s record sales - 11 million to date, and the fourth bestselling PC game of all time.StarCraft: Brood War is the expansion pack for the military science fiction real-time strategy video game StarCraft. Like most Blizzard games, StarCraft was less about rolling out wildly new RTS mechanics than honing the traditional rock-paper-scissors dynamic to perfection. Storming the real-time strategy scene when it arrived in 1998, StarCraft turned the genre upside down with its inclusion of a third faction (most RTS games up to that point had employed just two). As in “major league gaming,” or just “eSports,” a form of competitive video game play so serious in South Korea that the best players can earn more than comfortable livings just playing the game (to date, the game accounts for millions in prize money).
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One of the most important video games ever released, StarCraft‘s enduring legacy can be summed up in three letters: MLG.
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